ICMATE is the editor of the Journal of Cultural Heritage.

The Journal of Cultural Heritage (JCH) is a multidisciplinary journal of science and technology for studying problems concerning conservation and awareness of cultural heritage in a wide framework. For more information see:

Editor’s choice in Journal of Cultural Heritage, Volume 43, 2020

In the last decades the success of entertainment video game industry has given birth to new types of outputs in the field of cultural heritage, including serious games and some virtual museum applications (based on mixed reality, virtual reality, virtual worlds, etc.) that share the same infrastructure and core games technologies and use virtual reconstruction and engagement mechanism for edutainment and educational purposes.
Virtual reconstruction is a great didactic tool as it improves cognitive processes making the historical and archaeological data easily comprehensible to anyone; within a video game this potential is reinforced by the dynamics of storytelling, and learning-by-doing. However, the virtual reconstruction of the past imposes many limitations and great effort to ensure the consistency and reliability of the reconstructive hypothesis: historical accuracy and validation are the keywords that portray the virtual backgrounds made for applied VR games. Indeed, producing such products requires a tailored workflow and large effort in terms of time and professionals involved to guarantee such faithfulness.

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